Untold Stories: Kaldruin

On the world of Elevoria, on the continent of Kaldruin, six unlikely individuals meet in the cross road town of Calcerth in the heart of the Jade Empire. The paths of their past have lead them to this point, a personal cross roads, who knows where their journey will lead now.

Watch the full campaign below:


Episode 1 – Awkward Introductions – In the world of Elevoria, on the continent of Kaldruin, within the sprawling Jade Empire, six unlikely individuals meet at the crossroad town of Calcerth. Each of them looking for the next path in their own lives, perhaps they’ll find direction in each other.

Episode 2 – Break a Bone – Our six new characters have shared drinks and made their introductions, it is time to spend the time exploring the town of Calcerth before the night’s performances at the Auditorium.

Episode 3 – Table Manners – Standing up against the bandits of the Black Claw, the six unlikely friends flex their muscles and teach the ruffians some etiquette.

Episode 4 – The Peacock is Out – The bandits defeated at the Auditorium, the group deal with the fallout of their brave actions.

Episode 5 – One Drugs Please – Tasked by Captain Tern to investigate the attack at the stables the night previous, the group ask some questions about town.

Episode 6 – It’s Quiet, Too Quiet – Hot on the trail of the beasts the group delve into Weilaw Forest to find it’s den.

Episode 7 – Premature Evocation – The fight against the Displacer Beast pack rages on, and the party feel out of their depth.

Episode 8 – “So, is this a thing?” – Fresh from their successful hunting mission the group discuss their plans upon leaving Calcerth.

Episode 9 – We Didn’t Start the Fire – Drifting in their own dreams the group awake to the Calcerth Auditorium ablaze.

Episode 10 – An Ox Named Daimh – The crew mount up and being the journey eastward along the Covenmere Trail towards Naray.

Episode 11 – A Doll Named Tabitha – As their journey along the Covenmere Trail continues the (not a) party leans a little more about each other.

Episode 12 – Wait, Who’s Tabitha? – Tiny ruffians dealt with, the party move onwards and encounter some not so friendly bug life.

Episode 13 – A Normal Amount of Bees – One day out from Sanroi Caar the group interact with the local wildlife and people.

Episode 14 – Talking to Strangers – Realising that some of their group may not be welcome in town, the gather to discuss their next course of action.

Episode 15 – Compare You to a Scar from a Hoe – Following the religious zealotry found in Sanroi Caar the group make a quick exit the next morning.

Episode 16 – Two Good Bois – A day away from their destination the group has some frank conversations, and meets some new four legged friends.

Episode 17 – The Barn is Fine – With tensions high, the group decide it’s time to come clean about their purposes in the Empire.

Episode 18 – The Barn is NOT FINE! – Despite the apparent friendly nature of Eli the old farmer, Balrick suspects something is wrong.

Episode 19 – Next Stop Naray – The flames of Eli’s farm behind them, the party reach Naray, hoping things get easier from here on out.

Episode 20 – Breaking and Exiting – Split across Naray, the party assess their next moves in an unfriendly town, and remember memories best left forgotten.

Episode 21 – Inquiring Bedfellows – At night in Naray, the group looks for information. A tense negotiation with the Chain figurehead hopefully will produce leads to find Fiddler.

Episode 22 – Playing with Yourself in a Whorehouse – Information gathered, and a direction set, the group convenes to discuss next steps, and their plans for tomorrow.

Episode 23 – Towels Are Cheaper – The party grabs the final pieces of equipment they need for delving into the Ysra Wood, while one of them has a conversation with the law.

Episode 24 – Here’s Momma No. 5 – Pushing out into the lagoon of Naray, the group begin to track down Fiddler in the dense swamp forest of Ysra Wood and come face to face with some of the local wildlife.

Episode 25 – Elf Destructive Tendencies – Staring into the gigantic maw of Big Moma the group (mostly) try to make it out alive.

Episode 26 – Drowning with Dignity – With Big Momma slinked away, and heart to heart’s had, the party continue their exploration of Ysra Wood, coming across a waystation in the middle of the forest.

Episode 27 – Tabitha Keeps Me “Sane” – The local tribes of the Ysra Wood come to blows and the party weighs their options.

Episode 28 – Gifts Given Fae-ly – Uncovering the secrets of the Ysra Wood the group run into some fun and fickle Fey.

Episode 29 – Choking on Wood – Taking a rest in the deep of the YSra Wood, nightmares haunt the party at night and in the waking world.

Episode 30 – Auntie’s Hospitality – On the doorstep of Auntie Blightroot’s hut the party prepares to confront the witch of the woods, hoping she knows where Fiddler is.

Episode 31 – Fiddler Through the Roots – Having found the Fiddler, imprisoned by the twisted Fey, the group try to save him from what terrible fate the Puck has in mind.

Episode 32 – Mother-pucker – The showdown with the Puck continues, with Aderyn unconscious and the rest in danger too.

Episode 33 – It’s Not Canon – Processing their close victory against the Puck, the team figure out what they do next.

Episode 34 – Chemists, Criminals, and Courtrooms – Back in Naray, the group split up to round up their lingering threads in town.

Episode 35 – By Land of By Sea? – The travellers must decide how they will continue their journey, as mysterious forces act behind the scenes.

Episode 36 – Voices in the Night – Pursued by the Castigators, our party encounter some significant night time quests around the campfire.

Episode 37 – A Song of Fire – Dealing with the truths laid out by Amhrain the group are forced to face the danger they are in.

Episode 38 – A Flaming in Tents Situation – The logging camp is ablaze, but that isn’t the only problem the group needs to deal with.

Episode 39 – Material Gurl – The first few hours in Xir Dothras prove to be memorable for much of the group.

Episode 40 – Truth of Dare? – Heading to the Midnight Mist to finally close the deal, the group get more than they bargained for.